Still, as an artistic endeavor, they're important to me.
After my forays into Space Wolfery and Orcdom I had a lot of human miniatures in need of repainting, or half in old paint jobs that didn't work for my newer wolves. I took to repainting the older marines in other chapters. (I still have several boxes of old paints sitting around to be repurposed. It's an ongoing process.) The repaints thus far fall into one of two chapters: one of my own creation called the Crimson Dragons that are native to the desert world where my story is set, and for a few of my oldest marines the Crimson Fists. (No relation.)
Dragons first:
Ignoring the early 90s heavy weapons troopers at the end the vast bulk of this army is vintage late 80s stuff. In my opinion these were and are still some of the finest sci-fi models produced. A little dark and exaggerated, to be sure, but with tremendous character. And compared to the new stuff (note grossly out of proportion weapons of last two minis) they almost look plausible.
Of course they look quite startlingly different from Citadel's original marines:
There are several more of these, including a different officer and a rocket launcher, that await retouching as time permits. While they're not quite the same as the miniatures on the cover of Rogue Trader, they're similar enough that I hope my artistic inspiration is apparent. And while none of these are particularly recent paint jobs, they're good enough that they're not destined for the strip-bin yet.
Another hangover from the RT era is my obsession with adventurers. In Girls, Girls, Girls! I talked a little about some of my recent adventurers, but I have many going back a long way. They represent a mixture of Imperial forces, some priests and inquisitors, and the sorts of random fringers and roustabouts you might find on the old Logan's World.
Several of these miniatures have an interesting history. Of the three below the fellow in the center started out as an "adventurer with chainsword" but was promoted to the position of "sensei"; a sort of reborn Emperor, or at least a piece of him. (Oh yes, did I mention that the "Emperor" really is just a dessicated husk with no life in it? The High Priests of Terra seem to be propping him up, Weekend at Bernie's style so that they don't have to give up power. Or at least this was the story as it unfolded in the days before the First Great Heresy at GW: The Cameran Schism of 1993.)
Anyway, the center fellow became a "sensei" as per the 1990 Realm of Chaos. The fellow on the right was released as an "imperial scout" and was for many years attached to my Space Wolves. I have since cut him loose as I think he's a bit too intriguing to be pinned down so narrowly. I can't quite identify the fellow at left, but I like him, so here he is for now.
The next few fellows are a group of dwarves, one dwarf adventurer and a couple ordinary dwarf troopers. A sensei could attract quite a following and I decided these guys had joined up.
Since the sensei is the reborn "star-child" (isn't that remarkably New-Agey for a dark future?) I figured he needed a good star banner. This Ironclaw squat was happy to provide one. And his short friend gives the sensei a pretty solid puch at range.
Here's another mixed bag. The miniature on the right was from a Citadel licensed range. The one in the middle is technically supposed to be an inquisitor. The wonder-boy is apparently quite persuasive.
Of course no adventure is complete without bad guys. Two of the three models below are "Ordo Malleus Inquisitors." The third is a quite similar model from another company. (Grenadier, perhaps? I don't quite recall and I'm not willing to pop him from his base right now.) Well, I like red and the red and white were quite striking. And only the High Priests of Terra wear red, so . . . the college of evil cardinals it is. I mentioned Emperor Bernie, right? Meet the props.
Of course all cardinals propping up long dead prelates need their own Swiss Guard. To my mind the Grey Knights serve that function.
All marines, all monks, and all inquisitors.
Next time: non-humans.
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