Thursday, August 11, 2016

The Sentinel Gate Affair, Episode I: Rockabye Baby

A short time ago we witnessed a series of strange arrivals on Moab III: A pair of bounty hunters named Max Engel and Gobbrott and an enigmatic human named Gordon Frei who just might be the bounty. Barely a week has passed and yet another visitor arrives from foreign parts; this time aboard a cramped shuttle dispatched from a fast interplanetary cutter.

. . .

Dame Astrid Shaam (Royal Order of the Flowering Lamp) landed on Moab III just before midday in the capital city of Logansport. The weather was sweltering by then, made worse by her rather out of season clothing and the need to carry her grandson, Lord Ali Khan XIV, who simply refused to lie quietly in the absurd getup his mother had required for the introductory ball that afternoon. (Not that she could blame, him, really. But Astrid was increasingly certain his nappie was soiled. Ali's mother was otherwise occupied, there hadn't been any place to change him on the cramped shuttle, and he wouldn't let anyone other than daadi, granmother, carry him. So she walked across the tarmac at the closest thing to a dignified hurry ceremonial armor would allow.


. . . Only to be met at the gate by a harried looking shuttleport agent. Perhaps he worked in customs, but hadn't everything been pre-cleared when she'd boarded at Proserpine? What on earth could possibly be the matter?


     "Dame Astrid, I presume?" the squeaky voiced official enquired. "I believe I have a message for you from a Lady January Rex-Avis."
     "Indeed?" she asked genuinely taken aback. "What could be the matter?"
     "Lady Rex-Avis wished you to know that a Gordon Frei is believed to be at large on the planet. And that he is pursued by at least one bounty hunter carrying an Imperial warrant for Frei's apprehension. Uh . . . Madame?"
     At this the official hesitated briefly. "Yes?" Astrid prompted.
     "The warrant wasn't terribly specific on how he should be arrested. Nor in what state he was desired by the Terran authorities."
     "Oh dear. Thank you . . . "
     "Nguyen. Inspector Amos Nguyen." The official replied. When he spoke it his name sounded almost like wing, but . . . not quite. Astrid weighed that in her head a moment before replying.
     "Thank you Amos. Your information is most timely. If I might ask of you one favor?"
     "Yes madame?" he said courteously.
     "Please see to it that my shuttle is ready for departure as quickly as possible. I shall attend the function, meet Lady January, and then it seems I might need to leave here with some haste."
     "Absolutely madame. We are ever at your service. I'll see to it immediately!"
     Nguyen was clearly enthusiastic. Dame Astrid nodded at him and continued "In that case, I should get the young lord inside. I'm afraid he is in need of some refreshment and perhaps a change of attire."
     "Certainly madame."
     With that Astrid calmly escaped towards the promise of cool in the modest terminal building, leaving the inspector to his work.


     A few minutes later Inspector Nguyen returned to the tarmac accompanied by shuttleport security
and an orbital mechanic.



     "Lieutenant Adams, could you see to it that your men keep a close eye on that shuttle over there? It's a diplomatic courier so I'd like to take extra precautions."
     "Yes sir," the security officer replied calmly. "Consider it done."
     "Very good. And Jenkins?"
     "Yes sir?" the mechanic replied
     "Could you get the ship inspected, fueled, and prepped for liftoff? I know we're jumping the queue a bit, but this is beginning to look like a sensitive mission."
     "Sure. I'll get Johnson and we'll look it over right now. The only other shuttle that hasn't been inspected isn't scheduled to depart until early next week anyway," he said brightly, hefting his tank and preparing to walk back to the maintenance shed."
     "Really?" said Amos a little quizzically. "And which shuttle is that?"
     "Imperial pinnanace. Arrived last week. Our own lander is already serviced, and the alternate is docked with the scheduled liner. We're pretty much good to go."
     "An imperial pinnance? Is there a cruiser in orbit? I haven't seen one, or heard about it."
     "No sir. The pinnance came alone. She's registered to IMS Terror, which is a Horrible class battleship. Station ship on Mars, I believe. Long trip for such a light ship, but she's bigger than most Imperial light boats I've seen."
     "Very interesting. Thank you."
     With that Nguyen turned and walked back towards the safety of the terminal building.

     The shuttle was parked in a spot between the terminal and the shop. Out of habit Jenkins looked it over as he walked past. He paused a moment when he noticed a small puddle of dark ooze forming below the port nacelle.
     "Blast. Looks like they've got a hydraulic leak," he muttered to himself. He glanced up at the thruster and noticed the bead forming on the bottom of the cowling. When he reached the shop he logged onto his terminal and found the service bulletin he thought he'd remembered. The manufacturer was calling for inspections of the hydraulic lines to the propellant agitators. That had to be it. "Hey Johnson."
     "Yeah Jenks?" Marguerite Johnson replied from behind a large stack of rather oily parts.
     "If we have to pull an agitator from a L-440 do we have a spare? Or do you think you could fix one?"
     "I've got some parts, but not a whole spare agitator. Depends on the damage, but I can probably fix it. Why?"
     "Seems that hot shuttle that just came might have blown one. And it needs to take off double quick."
     "I'll get on it."



. . .

Tune in next time for Episode II of the Sentinel Gate Affair: Where is Your Ambassador?

Sunday, August 7, 2016

The Black Sheep in the Family

Among my many periodic Rogue Trader era obsessions are variations on a theme I'll call Satyrs in Space. Citadel, of course, did a line they called beastmen, which might have been the D&D catch-all term for creatures of the sort. The trouble is, they did very few for Sci-Fi, and all are just uncommon enough to be a bit on the pricier side these days. Some folks converted fantasy beastmen. (Rather in parallel to the better fantasy frog conversions.) A few others were good enough sculptors to make space humans into goats. But I'm really only looking for a few. And I'm sometimes lazy. And still only a mediocre sculptor. (Though that is changing.)

Enter other companies . . .

I've previously talked about painting a Demonblade Goathead Gnasher in a post called Abhumans to the Fore. I've talked about the Spacelords range several times before, and I've had their goatlike Phagons (currently available from Moonraker Miniatures) in my collection for a while . . . but it took some time to get them painted. Which is really a shame. They're quite lovely, if a little techier looking than the Citadel goats I'm pairing them with. (Metal Magic sculpts seem to have generally been a little more Byzantine than Citadel, but they play well enough together.) The results of my first foray into the Phagon line are below.


And here he is with a Citadel beastman and a Demonblade Goathead for comparison. All three are a little different. The Demonblade miniature is the tallest and heaviest. The Phagon is the lightest and shortest. But they're not so far apart as to look like different animals. Just . . . slightly different breeds of goats. And there are a lot of goats in the world, so that's okay.


As a small aside, I decided to take a photograph of the photography apparatus for a discussion elsewhere. Kind of a PiP still life. So there's a little glimpse through the fourth wall into my current workshop.


As always, thank you for reading. Hope to see you next time.

Sincerely,
The Composer

Monday, August 1, 2016

Another Space Ride

Things have been quiet around Tartarus lately, but there have been a few new arrivals. Some months back a talented Spanish artist released his contribution to the growing Oldhammer hobby into the wild as part of a project called Space Riders. This was the first kickstarter I had the pleasure of backing. Things got a little hairy, what with the intercity move and some familial complications, but I've finally had a chance to brush up a few more of them. To refresh, the first member of this set I painted was the "Reptyle Centaur," who joined up with my crocs in a post called Reptiliad Revolution. Now he as a few friends . . . or maybe enemies. Frenemies with benefits? (It can be so hard to tell out in the wilds. Enmities can dissolve quickly in the face of a sand cyclone. And alliances even quicker.)

Recently arrived on Moab III are two particularly dangerous looking characters. The first, Max Engel, landed at the starport about a week ago. Rumors have it that he's chasing some kind of Imperial bounty, though how far Imperial papers will get him is a matter of some conjecture.



Engel is a large man, noteworthy for mechanical prosthetics reputedly bequeathed him by the Martian Tech Cult. (His lack of official status has led to some suggestions that he was either born to someone from or himself enslaved in the penal test corps; the so called test bed slaves.) Even without the militarized limb he has the appearance of a powerful and aggressive human.

At almost the same time a tall orcoid called Gobbrott landed somewhere out in the wastes; reputedly also chasing bounty, though probably not for the Terrans.


His friends, such as he has any, usually call him Gob or Gobber. Equipped with a variable dispersion plasma rifle and a high intensity arc tracker he can be a fearsome opponent.


Adding to the strange and troublesome news from space comes a sighting from the ground; the giant Hulkus umberei. 




The Hulkus umberei, or ambler, is a semi-bipedal omnivore that has spread from coreward to many rim worlds. Their hardy desert metabolism has served them quite well in the galaxy's many hot and arid zones. Bull amblers stand from two to three meters at the shoulder and cows have occasionally been recorded with heights in excess of four. While slow appearing these giants can move quite quickly for short bursts, not unlike many cold blooded Terran species. The hulks are also fairly intelligent animals, occasionally fashioning  simple tools from logs and boulders. On some planets entire groups of amblers, called tanks, have passed missile weapons from generation to generation; using it as their principal hunting technique. Given their prodigious mass it is doubtless evident that these are not creatures to be trifled with.

How the hulk arrived on Moab III isn't precisely known, perhaps a collector brought one or several for a private menagerie and it escaped into the wild, but once established the creatures are virtually impossible to eliminate. They spend much of their life burrowing underground and hunt by detecting surface and subsurface vibrations, so traditional chemical and biological means of control are often ineffective. Trophy hunting has been known to help to some limited extent, and their flesh is a fairly prized delicacy . . . to those hunters able to catch them.

One final new arrival: a Ramshackle fellow known to the Rim as Gordon Frei.


Frei has been floating around the galaxy a long long time. Precisely how long is uncertain. He has considerable notoriety in technical circles. Some sources suggest he is a rogue mechan fleeing the Martian Tech Cult. Others claim he has never had any association with them, coming instead from Terra. Still others suggest a much darker origin; that he stepped out of a mysterious warpspace rift and that he preaches a terrible gospel of liberation. Whatever his history, he appears to be fleeing an Imperial warrant. Given his palid and deeply scarred appearance the likeliest explanation is that the Imperial Cult regards him as some kind of dangerous mutant. He is also rumored to posses, alternately, either psionic abilities or alien or archaic technology of mysterious power; usually described as a variant of a graviton projector. There is no official record of his arrival in Logansport, but reliable witnesses have placed him at various locations around Moab III, primarily on the outskirts of the capital. More recently he has dropped out of view. Perhaps he has found transport off planet or maybe he is taking refuge out in the wastes.

That about sums up the recent news from the Tartarus Rim. As always thank you for listening. Hopefully there will be more very soon.

Sincerely,
The Composer


Tuesday, July 12, 2016

Freebooter Roborg

As regular readers may be aware, some months back I relocated. Long and complicated story, that, but the upside is improved gaming and modeling digs . . . in theory. You see, I've done none of one and little of the other since moving. But hey, I finally got off my bum and carried a brand new post-move project to completion.

Long long ago, when I first started collecting GW's spacerly orkoids, I stumbled across a suplement called "Freebooterz." I was particularly taken with a unit built around a disgruntled orc mechanic (or mek) and medic (or painboy . . . don't ask). The shiny marines were, at the time, relatively free in what they could field. Big Green was considerably less so, unless you hired the services of piratical green mercenaries; the titular "Freebooterz.". Colorful fellows all. And they came in all sorts to fill whatever "defishuncy" might trouble your warboss's own merry band.

Typically, a warband was limited to a dreadnought or two. (Maybe a few, if it was fairly large.) But if you hired a "Dreadmob" . . . Sky's the limit. (At 40 points a "kustomer." Dreadlies require some "teef" for their not inconsiderable services.) The idea was that these two rogues did nothing but build oddball robots, constantly tinkering with them. I always wanted a Dreadmob. Had the doc and the mek pretty early. Took a while to acquire enough creations. (I wanted them to be . . . different. Not your usual orky examples.) Their first pair were "kustomized" from some strangely light and piratical Imperial machines providently found on the field of job lot commerce. (In the bottom of a box of orcs, appropriately enough.) Later I added one of Ramshackle's "Gorillagons." But I always have my eyes open for more. Below you will find more:


What you see here is the body of an Ironclaw "Roborg." Think of it as a sort of post apocalyptic pre-dreadnought. The pieces even bear a striking resemblance to other contemporary GW connected models: one of the hull options is a very close match to the squat hovercar, and the arms and legs are basically identical to those of the Megabot. I was able to obtain this one for about twenty bucks U.S., thanks to the fact he was missing some parts. To wit: he was short his left arm and his gun. But being fond of a good deal I figured I could manufacture appropriate green prosthetics . . .






While I've a long way to go to true mastery, I'll take that as a successful experiment. (Bonus: it will not match future Megabots or Roborgs, should I ever acquire a complete specimen.) Heck, I think he even painted up all right.




And here he is with the rest of the "krew." (And a couple of friends.)


Hope you enjoyed this small diversion. Thanks for following along. Hopefully the next installment will come a little quicker.

Sincerely,
The Composer

Monday, January 11, 2016

Abhumans to the Fore! (Leading the Charge to New Wilmington.)

You might think the year end review is already past, but this is a sort of final post as well. You see, I find that this has occurred . . .

What is this fuzzy awfullness, you might ask. It's an increasingly large proportion of our possessions in boxes, down to and including my miniatures . . .


Yeah, yeah, it doesn't look so well boxed yet. Certainly not well enough for my wife. (You might note there is a small scene composed in the center of the boxes. A scene which will be revealed later in this post.) But it's a far sight from where it was even a few days ago. You see, we are moving from the nearer side of this . . .


(Which isn't usually buried under nearly that much snow. I shot that in the wake of a small blizzard a few years back. But somehow I don't seem to have a better photograph to hand, and it's the middle of the night, so, well, you take what you've got.)



To this . . . 






It will, of course, have furniture by the time we get there. And certain things will change. Colors, details . . . It will be considerably more space, rather less expense (oddly), and generally a much better gig. Also a larger and more vibrant city. Some folks in BoCoMo will be missed, but we won't be so far that we or they can't visit with a modest bit of travel. And there will be MUCH more gaming space. Hee haa!

But in the meantime, let some abhumans lead the way from the old NIFTI capitol to New Wilmington.



What does that say? . . . "Ech u ledhthar"? What the heck? That's not a dwarven tongue. Why is a short bearded dude riding around with something written in . . . Elvish?


Still, none shall pass the fearsome dwarven retinue! The fellow on the bike and the lead gent in the golden armor with the horns are the new additions. The other two fellows are there to make the unit look marginally more complete. (There will be more joining them.) 


And if by chance you get past the dwarves, the satyrs are waiting close at hand. PFC Fernsy, on the right with the brown coat, is joined here by a new levy from the wastes. The new fellow's marksmanship isn't too great yet, but he's eager, so he ought to do well with that saw he's swinging. The new miniature is a Demonblade Goathead from the late eighties. They size up quite nicely with the Citadel beastmen that likely inspired them to some appreciable extent. (And seeing as Citadel never provided terribly much support to the space beastmen it's a nice thing that other companies gave some variety.)  All in all it's a good month so far. And my new painting digs might even have windows . . . daylight . . . things I've not seen in a long time. With luck there will be more from the other side very soon.

Sincerely,
The Composer

Thursday, December 31, 2015

2015 Year in Review

Time for the second annual installment of the miniature year in review over on the Tartarus Rim. It's been a middling year. Neither the best, nor the worst. Had some good months, but hit a couple of snags as life got in the way. Didn't accomplish as much of what I set out to do on the last review as I'd like, but more than none.

To wit, last year I put forward a series of goals:

A. Paint my backlog of 1/2400 ships. This is unlikely, but I have only HAD a backlog for about a year and a half now. I don't like having broken my new rule (don't buy new ships until the old ones are painted) but a fire sale with unbeatable prices weakened me. I want very much to fix that.

Well, I painted some of them. Didn't get through the whole backlog, but didn't expect that, really. And I didn't buy any new ships to make it larger. So progress.

B. I'd like a few new buildings for Logansport. A bar would be good. Maybe also a temple. Quite possibly a brothel.
No brothel, no temple, but progress. New buildings, however small, did in fact appear.

C. The Lace Rock Gang needs a spaceship. A small one, to be sure, but a useful one.
Yeah, nope. No spaceship yet. Still need to do that.

D. The Lace Rock Gang needs a rock. Which is to say they need a home operating base.
Also no rock.

E. A little further progress on the genestealer and elf armies would be nice.
But a solid win here. I did, in fact, make progress on both armies. Not done, but progress generally made. Just means I need to keep plugging at it, I suppose. So here's what I did accomplish . . . 

28 mm Terrain . . .






Characters and critters . . . 

1, 2, 3

4, 5

6, 7

A rather large 8

9-12

13, 14, 15

16

An iconic 17

18 atop her steed

19, 20

21-25 (25 is the obscured "Colorado" Rex-Avis)

26, 27, 28

29, 30

31, 32, 33

34, 35, 36

37, 38, 39

40

41

42

43, 44

45

46

47, 48

49

50, 51

52 takes flight . . .

53

54 and 55

56

57

58, 59 (a pair of commissions)

60, and 61 (two more commissions)

Vehicles . . .

1

2

3

4



1/2400

1

2

3, 4 (the merchies fore and aft)

5 (the oiler)

6, 7 (also the merchies)

8

9, 10

11

a VERY small 12

13 not much bigger . . .

14, 15, and 16

So that's the year, it would seem. 

In sum we have:

A shedload of small trees and a two small terrain pieces
61 28 mm miniatures
5 28 mm vehicles
16 1/2400 ships.

Not record breaking, but tolerable enough, given that it's been a busy year in other ways. Not as many ships nor as much terrain as last year, but more sci-fi kids. Actually, almost the same number of miniatures all told, just arranged differently. And . . . what with the large number of small terrain pieces this year it's really hard to compare. So for next year (carrying some forward from last year)

A. Work on assorted miniatures backlogs before you buy new stuff . . . 
B. A 1/2400 city would be pretty sweet.
C. Still want that temple and that brothel and maybe a bar. You need more buildings.
D. Still need a ship for the gang.
E. And a rock.

Thanks for joining me. See you in 2016.

Sincerely,
The Compser