2017 started off slowly, but in a fairly large way with a solid few set pieces and some good adventuring.
The MB-1210 Starshuttle.
The Shrike Light Fighter
And the Carnival House
All of which made appearances in the first story arc of the year. That's about all the scenery I managed to finish all year, but I got a start on some other things and painted a few 28 mm miniatures. To wit:
Cowboys on Commission made 1 and 2.
Mr. Bishop was 3.
4 and 5 were an octopus and his handler.
6, 7, and 8 were something of an odd lot.
9 through 19 fleshed out a small army unit.
(Ignoring the more conventional field piece and the two people on the far right.)
20 and 21 were hardened veterans.
22 was a croc I call "Killface."
23 and 24 were two more ogre brothers.
(The pail blonde fellow and the gent in the breastplate.)
25, 26, 27, and 28 started a second Hexapodal Messianic congregation.
29 and 30 were a warrior missionary and a bone-fide Messiah.
31 and 32 were guards, both human and mechanical.
33 though 37 were repaints of Marines from the legendary 32nd Legion.
and 38 was a rainbow ganger for a miniature exchange.
. . . . .
I did get a few other things started, but let's consign them to 2018. Here's how it relates to my goals of last year.
Nope. Not happening.
B. Some non-human civilians would be mighty nice.
Sort of? Do armed demi-bugs count? Or a cheerful demi-bug schoolteacher? They're only part human. And maybe a couple of weekend warrior ogres. They're mostly civilians now. Let's call this a qualified success.
C. Moab needs "entertainment." And maybe more religion.
I suppose the carnival house counts for entertainment. It doesn't completely scratch the itch, but it's a clear start. A partial success.
D. Ships. Multiple now, and not just one. For the Lace Rock kinder and others. You have materials. Ues them.
I got two done and started not one, but two others. The Gang's ship is still on the ways, but we'll count that another qualified success.
E. Additional Space Port facilities.
Not really, no.
F. Some more dense urban stuff might be a nice change.
Mm, no, not really. Not unless you count the brothel. It's supposed to be "Venetian" in its inspiration, and I suppose that counts as a dense, if small city. We'll give this another half hearted sure.
G. A rock. The gang really does need their hidey-hole.
I've done a little more thinking on this one, but it's been pushed off another year.
So that's four partial successes and a little "Whoops! Where did the year go?" Four out of seven isn't too bad by my own standards. Hopefully 2018 will be a little better, but . . . it wasn't a terrible year. 38 miniatures, a couple of spaceships, and a modest building.
And I did get more gaming done than showed up here as well. I suppose I got in several local games, a solo or two, some Space Hulk (that counts, right?), and not one, but two conventions: Cornhammer and Oldhammer in the Jerz, which was the primary US Oldhammer event this year, I do believe. That might have even been as many as ten events pushing lead around tables with friends. For me, that's a pretty substantial year. Helps to move back to civilization, I suppose.
So where to next year?
Well . . .
A. Let's get those other two ships finished off, at the very least.
B. It would be nice if all my spaceports didn't look quite so similar, so more spaceport buildings.
C. A temple and a bar for the city.
D. A hideout for the gang.
E. The interior of a Gubernatorial palace, I think. Oddly. More on that later.
F. Some desert road tiles. More on that later as well.
Thanks for coming along.
And Happy New Year!